Choose a race, a class, or both. See what you’d do, why you might enjoy it, and what to consider before making one.
These are character profiles, not new quiz recommendations. Skyborne options need the Skyborne Heroic Pack.
Roles describe jobs a class can fill with the right talents and equipment. Browsing filters do not change your quiz preferences or remove shortlisted characters.
56 available characters
Alliance · Subscription
Human Hunter
Damage
You might like this if…
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You love keeping people alive, from one friend to the whole group.
From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You love keeping people alive, from one friend to the whole group.
Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You love keeping people alive, from one friend to the whole group.
Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You love keeping people alive, from one friend to the whole group.
Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You can’t decide on one job, and would rather not have to.
Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.
What playing one is like
Bear to tank, cat to fight, yourself to heal. Switch as the fight changes.
You’ll learn several forms and carry more gear than most. If you want one simple job, Warrior or Mage is more direct.
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You want a bit of everything: heals, lightning and a big weapon.
Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.
What playing one is like
Choose and reposition totems, throw lightning or fight in melee, and heal when needed.
You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.
You want to be in the middle of every fight, and don’t mind a slow start while leveling.
Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.
What playing one is like
Rage builds as you fight. Expect to sit and eat between pulls while leveling.
Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.
You love keeping people alive, from one friend to the whole group.
The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You love keeping people alive, from one friend to the whole group.
The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.
What playing one is like
Heal, shield and wand. Stronger with a friend, fine on your own with patience.
Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).
You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.
Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.
What playing one is like
Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.
Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.