YOUR NEXT CHARACTER

Explore WoW Forever races and classes

Choose a race, a class, or both. See what you’d do, why you might enjoy it, and what to consider before making one.

These are character profiles, not new quiz recommendations. Skyborne options need the Skyborne Heroic Pack.

Only classes available to the selected race are offered.

Roles describe jobs a class can fill with the right talents and equipment. Browsing filters do not change your quiz preferences or remove shortlisted characters.

56 available characters

Alliance · Subscription

Human Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Alliance · Subscription

Human Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Alliance · Subscription

Human Paladin

Tank (takes the hits) · Healer · Damage

You might like this if…

You want to be very hard to kill, and like helping the group as much as hitting things.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Slow, steady fights you rarely lose. Bless the group, heal yourself, keep going.

Paladin fights can feel slow, especially alone: you’ll kill things slower than your friends do.

Explore this character →

Alliance · Subscription

Human Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Alliance · Subscription

Human Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Alliance · Subscription

Human Warlock

Damage

You might like this if…

You like wearing enemies down, and don’t mind a demon doing the heavy lifting.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Manage damaging Banes, utility Curses and a demon while choosing between draining effects and direct spells.

Warlocks spend their own health to fuel spells, and soul shards eat bag space. Get a bigger bag early.

Explore this character →

Alliance · Subscription

Human Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

From the kingdom of Stormwind and the farms of Elwynn Forest, where every war ends with the same people rebuilding the walls.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Alliance · Subscription

Dwarf Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Alliance · Subscription

Dwarf Paladin

Tank (takes the hits) · Healer · Damage

You might like this if…

You want to be very hard to kill, and like helping the group as much as hitting things.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Slow, steady fights you rarely lose. Bless the group, heal yourself, keep going.

Paladin fights can feel slow, especially alone: you’ll kill things slower than your friends do.

Explore this character →

Alliance · Subscription

Dwarf Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Alliance · Subscription

Dwarf Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Alliance · Subscription

Dwarf Shaman

Healer · Damage

You might like this if…

You want a bit of everything: heals, lightning and a big weapon.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Choose and reposition totems, throw lightning or fight in melee, and heal when needed.

You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.

Explore this character →

Alliance · Subscription

Dwarf Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Their capital, Ironforge, is carved right into a mountain, and somewhere inside it a dwarf is always digging up where dwarves came from.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Alliance · Subscription

Gnome Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Alliance · Subscription

Gnome Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Alliance · Subscription

Gnome Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Alliance · Subscription

Gnome Warlock

Damage

You might like this if…

You like wearing enemies down, and don’t mind a demon doing the heavy lifting.

Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.

What playing one is like

Manage damaging Banes, utility Curses and a demon while choosing between draining effects and direct spells.

Warlocks spend their own health to fuel spells, and soul shards eat bag space. Get a bigger bag early.

Explore this character →

Alliance · Subscription

Gnome Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Brilliant tinkerers who lost their city of Gnomeregan and never lost their nerve, their curiosity, or their wrenches.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Alliance · Subscription

Night Elf Druid

Tank (takes the hits) · Healer · Damage

You might like this if…

You can’t decide on one job, and would rather not have to.

Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.

What playing one is like

Bear to tank, cat to fight, yourself to heal. Switch as the fight changes.

You’ll learn several forms and carry more gear than most. If you want one simple job, Warrior or Mage is more direct.

Explore this character →

Alliance · Subscription

Night Elf Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Alliance · Subscription

Night Elf Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Alliance · Subscription

Night Elf Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Alliance · Subscription

Night Elf Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Ancient keepers of the forest who lived apart from the world for ten thousand years, and are stepping back into it.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Alliance · Skyborne pack

High Order Skyborne Druid

Tank (takes the hits) · Healer · Damage

You might like this if…

You can’t decide on one job, and would rather not have to.

Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.

What playing one is like

Bear to tank, cat to fight, yourself to heal. Switch as the fight changes.

You’ll learn several forms and carry more gear than most. If you want one simple job, Warrior or Mage is more direct.

Explore this character →

Alliance · Skyborne pack

High Order Skyborne Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Alliance · Skyborne pack

High Order Skyborne Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Alliance · Skyborne pack

High Order Skyborne Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Alliance · Skyborne pack

High Order Skyborne Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Their ancestors were Highborne, the old elven empire’s scholars. The High Order kept that magic, and still prefer to rely on no one but themselves.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Horde · Subscription

Orc Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Horde · Subscription

Orc Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Horde · Subscription

Orc Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Horde · Subscription

Orc Shaman

Healer · Damage

You might like this if…

You want a bit of everything: heals, lightning and a big weapon.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Choose and reposition totems, throw lightning or fight in melee, and heal when needed.

You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.

Explore this character →

Horde · Subscription

Orc Warlock

Damage

You might like this if…

You like wearing enemies down, and don’t mind a demon doing the heavy lifting.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Manage damaging Banes, utility Curses and a demon while choosing between draining effects and direct spells.

Warlocks spend their own health to fuel spells, and soul shards eat bag space. Get a bigger bag early.

Explore this character →

Horde · Subscription

Orc Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Free of the chains and curses of their past, the orcs built Orgrimmar in the red canyons of Durotar.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Horde · Subscription

Tauren Druid

Tank (takes the hits) · Healer · Damage

You might like this if…

You can’t decide on one job, and would rather not have to.

Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.

What playing one is like

Bear to tank, cat to fight, yourself to heal. Switch as the fight changes.

You’ll learn several forms and carry more gear than most. If you want one simple job, Warrior or Mage is more direct.

Explore this character →

Horde · Subscription

Tauren Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Horde · Subscription

Tauren Shaman

Healer · Damage

You might like this if…

You want a bit of everything: heals, lightning and a big weapon.

Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.

What playing one is like

Choose and reposition totems, throw lightning or fight in melee, and heal when needed.

You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.

Explore this character →

Horde · Subscription

Tauren Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Their home is Mulgore, wide green plains with a city built on the mesas of Thunder Bluff. Tauren honor the Earth Mother, and their ancestors are never far away.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Horde · Subscription

Troll Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Horde · Subscription

Troll Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Horde · Subscription

Troll Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Horde · Subscription

Troll Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Horde · Subscription

Troll Shaman

Healer · Damage

You might like this if…

You want a bit of everything: heals, lightning and a big weapon.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Choose and reposition totems, throw lightning or fight in melee, and heal when needed.

You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.

Explore this character →

Horde · Subscription

Troll Warlock

Damage

You might like this if…

You like wearing enemies down, and don’t mind a demon doing the heavy lifting.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Manage damaging Banes, utility Curses and a demon while choosing between draining effects and direct spells.

Warlocks spend their own health to fuel spells, and soul shards eat bag space. Get a bigger bag early.

Explore this character →

Horde · Subscription

Troll Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

The Darkspear tribe: survivors who found a home among the Horde and keep the old spirits of their people close.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Horde · Subscription

Undead Mage

Damage

You might like this if…

You want big damage from a safe distance, and never paying for food or water.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Hit hard from range, freeze what gets close, drink between fights.

Mages are fragile up close. You’ll spend fights keeping enemies at a distance, and a fair bit of time between them drinking.

Explore this character →

Horde · Subscription

Undead Paladin

Tank (takes the hits) · Healer · Damage

You might like this if…

You want to be very hard to kill, and like helping the group as much as hitting things.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Slow, steady fights you rarely lose. Bless the group, heal yourself, keep going.

Paladin fights can feel slow, especially alone: you’ll kill things slower than your friends do.

Explore this character →

Horde · Subscription

Undead Priest

Healer · Damage

You might like this if…

You love keeping people alive, from one friend to the whole group.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Heal, shield and wand. Stronger with a friend, fine on your own with patience.

Priests are at their best with friends to look after. On your own, fights take a little longer, so keep a wand handy (you zap enemies with it between spells).

Explore this character →

Horde · Subscription

Undead Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Horde · Subscription

Undead Warlock

Damage

You might like this if…

You like wearing enemies down, and don’t mind a demon doing the heavy lifting.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Manage damaging Banes, utility Curses and a demon while choosing between draining effects and direct spells.

Warlocks spend their own health to fuel spells, and soul shards eat bag space. Get a bigger bag early.

Explore this character →

Horde · Subscription

Undead Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

The Forsaken broke free of the Lich King’s will and made the Undercity their home. What they do with a second life is their own choice.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

Explore this character →

Horde · Skyborne pack

Windshaper Skyborne Druid

Tank (takes the hits) · Healer · Damage

You might like this if…

You can’t decide on one job, and would rather not have to.

Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.

What playing one is like

Bear to tank, cat to fight, yourself to heal. Switch as the fight changes.

You’ll learn several forms and carry more gear than most. If you want one simple job, Warrior or Mage is more direct.

Explore this character →

Horde · Skyborne pack

Windshaper Skyborne Hunter

Damage

You might like this if…

You enjoy ranged positioning, traps and usually an animal companion, with Lone Wolf as a pet-free option.

Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.

What playing one is like

Time your shots and movement, manage traps, and usually care for an animal companion. Marksmanship’s Lone Wolf supports a pet-free direction.

Most Hunter directions involve feeding and caring for a pet. Marksmanship’s Lone Wolf offers a pet-free option. Either way, try the stop-to-shoot rhythm and ranged positioning before committing.

Explore this character →

Horde · Skyborne pack

Windshaper Skyborne Rogue

Damage

You might like this if…

You like picking your moment, and getting in and out before anyone reacts.

Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.

What playing one is like

Pick your fight from stealth, build combo points, finish fast.

Rogues are fragile when a fight goes wrong. The fun is in picking your moment, so if you’d rather charge in, look at Warrior.

Explore this character →

Horde · Skyborne pack

Windshaper Skyborne Shaman

Healer · Damage

You might like this if…

You want a bit of everything: heals, lightning and a big weapon.

Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.

What playing one is like

Choose and reposition totems, throw lightning or fight in melee, and heal when needed.

You’ll drop and re-drop totems in most fights. Some people love the juggling. If it sounds like busywork, look at Druid.

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Horde · Skyborne pack

Windshaper Skyborne Warrior

Tank (takes the hits) · Damage

You might like this if…

You want to be in the middle of every fight, and don’t mind a slow start while leveling.

Descendants of Highborne exiles who made a pact with the wind spirits of Skywall, the Windshapers keep the old elemental ways.

What playing one is like

Rage builds as you fight. Expect to sit and eat between pulls while leveling.

Warriors take the most punishment while leveling, and sit down to eat between fights more than anyone. Worth it, but know going in.

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